Character art credits
41 curated LPC walk layers from the Universal LPC Spritesheet Character Generator, including leather, plate, greaves, tunic, skirt and robe belt. Each selected image is offered under CC-BY-SA 3.0 in its individual upstream credit record and is redistributed under that license. Layered characters and runtime clothing/robe tint are adaptations under the same license. Original PNG files are unchanged. The yo-yo belt spool is original game geometry. No endorsement is implied.
Full license · Per-file upstream credits · Provenance and SHA-256 hashes
body — body/bodies/male/walk.png
Authors: bluecarrot16, JaidynReiman, Benjamin K. Smith (BenCreating), Evert, Eliza Wyatt (ElizaWy), TheraHedwig, MuffinElZangano, Durrani, Johannes Sjölund (wulax), Stephen Challener (Redshrike)
Pinned upstream source · CC-BY-SA 3.0
Original PNG unchanged; layered 64px walk frames. Optional runtime clothing/robe tint. Armor uses LPC sheets; yo-yo belt spool is original game geometry.
see details at https://opengameart.org/content/lpc-character-bases; 'Thick' Male Revised Run/Climb by JaidynReiman (based on ElizaWy's LPC Revised)
Original sources: https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-tiles · https://opengameart.org/content/lpc-medieval-fantasy-character-sprites · https://opengameart.org/content/lpc-male-jumping-animation-by-durrani · https://opengameart.org/content/lpc-runcycle-and-diagonal-walkcycle · https://opengameart.org/content/lpc-revised-character-basics · https://opengameart.org/content/lpc-be-seated · https://opengameart.org/content/lpc-runcycle-for-male-muscular-and-pregnant-character-bases-with-modular-heads · https://opengameart.org/content/lpc-jump-expanded · https://opengameart.org/content/lpc-character-bases
pants — legs/pants/male/walk.png
Authors: bluecarrot16, JaidynReiman, ElizaWy, Matthew Krohn (makrohn), Johannes Sjölund (wulax), Stephen Challener (Redshrike)
Pinned upstream source · CC-BY-SA 3.0
Original PNG unchanged; layered 64px walk frames. Optional runtime clothing/robe tint. Armor uses LPC sheets; yo-yo belt spool is original game geometry.
original male pants by wulax, recolors and edits to v3 base by bluecarrot16, climb/jump/run/sit/emotes/revised combat by JaidynReiman based on ElizaWy's LPC Revised
Original sources: https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-tiles · https://opengameart.org/content/lpc-medieval-fantasy-character-sprites · https://opengameart.org/content/lpc-expanded-pants
longsleeve — torso/clothes/longsleeve/formal/male/walk.png
Authors: bluecarrot16, Thane Brimhall (pennomi), laetissima, Stephen Challener (Redshrike), Johannes Sjölund (wulax)
Pinned upstream source · CC-BY-SA 3.0
Original PNG unchanged; layered 64px walk frames. Optional runtime clothing/robe tint. Armor uses LPC sheets; yo-yo belt spool is original game geometry.
Original sources: https://opengameart.org/content/lpc-medieval-fantasy-character-sprites · https://opengameart.org/content/lpc-2-characters · https://opengameart.org/content/lpc-gentleman
shortsleeve — torso/clothes/longsleeve/formal_striped/male/walk.png
Authors: bluecarrot16, Thane Brimhall (pennomi), laetissima, Stephen Challener (Redshrike), Johannes Sjölund (wulax)
Pinned upstream source · CC-BY-SA 3.0
Original PNG unchanged; layered 64px walk frames. Optional runtime clothing/robe tint. Armor uses LPC sheets; yo-yo belt spool is original game geometry.
Original sources: https://opengameart.org/content/lpc-medieval-fantasy-character-sprites · https://opengameart.org/content/lpc-2-characters
head — head/heads/human/male/walk.png
Authors: bluecarrot16, Benjamin K. Smith (BenCreating), Stephen Challener (Redshrike)
Pinned upstream source · CC-BY-SA 3.0
Original PNG unchanged; layered 64px walk frames. Optional runtime clothing/robe tint. Armor uses LPC sheets; yo-yo belt spool is original game geometry.
original head by Redshrike, tweaks by BenCreating, modular version by bluecarrot16
Original sources: https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-tiles · https://opengameart.org/content/lpc-character-bases
leather — torso/armour/leather/male/walk.png
Authors: Johannes Sjölund (wulax), bluecarrot16, JaidynReiman
Pinned upstream source · CC-BY-SA 3.0
Original PNG unchanged; layered 64px walk frames. Optional runtime clothing/robe tint. Armor uses LPC sheets; yo-yo belt spool is original game geometry.
adapted to v3 bases by bluecarrot16, reduced colors and climb/emote/jump by JaidynReiman
Original sources: https://opengameart.org/content/lpc-medieval-fantasy-character-sprites · https://opengameart.org/content/lpc-clothing-updates · https://opengameart.org/content/lpc-expanded-armor
plate — torso/armour/plate/male/walk.png
Authors: Napsio (Vitruvian Studio), JaidynReiman, bluecarrot16, Michael Whitlock (bigbeargames), Johannes Sjölund (wulax)
Pinned upstream source · CC-BY-SA 3.0
Original PNG unchanged; layered 64px walk frames. Optional runtime clothing/robe tint. Armor uses LPC sheets; yo-yo belt spool is original game geometry.
original by wulax, recolor by bigbeargames, color reduced to 7 colors and adapted to v3 bases by bluecarrot16, run/jump/sit/climb/revised combat by JaidynReiman, reduced colors to 6 (based on Napsio's Vitruvian)
Original sources: https://opengameart.org/content/lpc-medieval-fantasy-character-sprites · https://opengameart.org/content/lpc-combat-armor-for-women
greaves — legs/armour/plate/male/walk.png
Authors: bluecarrot16, JaidynReiman, Michael Whitlock (bigbeargames), Matthew Krohn (makrohn), Johannes Sjölund (wulax)
Pinned upstream source · CC-BY-SA 3.0
Original PNG unchanged; layered 64px walk frames. Optional runtime clothing/robe tint. Armor uses LPC sheets; yo-yo belt spool is original game geometry.
reduced to 7 colors an adapted to v3 bases by bluecarrot16, climb/jump/sit/emote/run by JaidynReiman
Original sources: https://opengameart.org/content/lpc-medieval-fantasy-character-sprites
tunic — torso/clothes/longsleeve/laced/male/walk/purple.png
Authors: bluecarrot16, JaidynReiman, Stephen Challener (Redshrike), Johannes Sjölund (wulax)
Pinned upstream source · CC-BY-SA 3.0
Original PNG unchanged; layered 64px walk frames. Optional runtime clothing/robe tint. Armor uses LPC sheets; yo-yo belt spool is original game geometry.
Original sources: https://opengameart.org/content/lpc-medieval-fantasy-character-sprites · https://opengameart.org/content/lpc-pirates
skirt — legs/skirts/plain/male/walk.png
Authors: bluecarrot16, Pierre Vigier (pvigier), Johannes Sjölund (wulax), Ahmad3366, JaidynReiman
Pinned upstream source · CC-BY-SA 3.0
Original PNG unchanged; layered 64px walk frames. Optional runtime clothing/robe tint. Armor uses LPC sheets; yo-yo belt spool is original game geometry.
original by wulax, edited for female base by pvigier, edited for v3 base by bluecarrot16, idle & sit by Ahmad3366, color reduced & female sit/emote by JaidynReiman
Original sources: https://opengameart.org/content/lpc-medieval-fantasy-character-sprites
robebelt — torso/waist/belt_robe/male/walk/teal.png
Authors: Johannes Sjölund (wulax), Matthew Krohn (makrohn)
Pinned upstream source · CC-BY-SA 3.0
Original PNG unchanged; layered 64px walk frames. Optional runtime clothing/robe tint. Armor uses LPC sheets; yo-yo belt spool is original game geometry.
Original sources: https://opengameart.org/content/lpc-medieval-fantasy-character-sprites
shoes — feet/shoes/basic/male/walk.png
Authors: JaidynReiman, bluecarrot16, Johannes Sjölund (wulax)
Pinned upstream source · CC-BY-SA 3.0
Original PNG unchanged; layered 64px walk frames. Optional runtime clothing/robe tint. Armor uses LPC sheets; yo-yo belt spool is original game geometry.
original by wulax, edited for v3 base by bluecarrot16, Jump/Sit/Emote/Run/Revised Combat by JaidynReiman
Original sources: https://opengameart.org/content/lpc-medieval-fantasy-character-sprites · http://opengameart.org/content/lpc-clothing-updates · https://opengameart.org/content/lpc-expanded-socks-shoes
boots — feet/boots/basic/male/walk.png
Authors: JaidynReiman, bluecarrot16, Nila122
Pinned upstream source · CC-BY-SA 3.0
Original PNG unchanged; layered 64px walk frames. Optional runtime clothing/robe tint. Armor uses LPC sheets; yo-yo belt spool is original game geometry.
original by Nila122, edited for male and v3 bases by bluecarrot16, Jump/Sit/Emote/Run/Revised Combat by JaidynReiman
Original sources: https://opengameart.org/content/lpc-clothes-and-hair · https://opengameart.org/content/lpc-expanded-socks-shoes
hair — hair/bedhead/adult/walk.png
Authors: JaidynReiman, Manuel Riecke (MrBeast)
Pinned upstream source · CC-BY-SA 3.0
Original PNG unchanged; layered 64px walk frames. Optional runtime clothing/robe tint. Armor uses LPC sheets; yo-yo belt spool is original game geometry.
Original sources: https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-tiles · https://opengameart.org/content/lpc-expanded-hair
cap — hat/cloth/leather_cap/adult/walk.png
Authors: Johannes Sjölund (wulax), Matthew Krohn (Makrohn), JaidynReiman
Pinned upstream source · CC-BY-SA 3.0
Original PNG unchanged; layered 64px walk frames. Optional runtime clothing/robe tint. Armor uses LPC sheets; yo-yo belt spool is original game geometry.
original by Johannes Sjölund (wulax), female by Matthew Krohn, mapped to all frames w/recolors by JaidynReiman
Original sources: https://opengameart.org/content/lpc-medieval-fantasy-character-sprites · https://opengameart.org/content/lpc-expanded-hats-facial-helmets
hood — hat/cloth/hood/adult/walk.png
Authors: Johannes Sjölund (wulax), JaidynReiman
Pinned upstream source · CC-BY-SA 3.0
Original PNG unchanged; layered 64px walk frames. Optional runtime clothing/robe tint. Armor uses LPC sheets; yo-yo belt spool is original game geometry.
Brown hood by Wulax, original black/white recolors by ??, mapped to idle/run/jump/revised combat by JaidynReiman, along with additional recolors.
Original sources: https://opengameart.org/content/lpc-medieval-fantasy-character-sprites · https://opengameart.org/content/lpc-expanded-hats-facial-helmets
chainmail — torso/chainmail/male/walk.png
Authors: Johannes Sjölund (wulax), Napsio (Vitruvian Studio), JaidynReiman
Pinned upstream source · CC-BY-SA 3.0
Original PNG unchanged; layered 64px walk frames. Optional runtime clothing/robe tint. Armor uses LPC sheets; yo-yo belt spool is original game geometry.
minor edits by bluecarrot16, reduced colors by Napsio, adjusted Male colors and Idle/Sit/Emote/Climb/Run by JaidynReiman
Original sources: https://opengameart.org/content/lpc-medieval-fantasy-character-sprites
legion — torso/armour/legion/male/walk.png
Authors: Napsio (Vitruvian Studio), JaidynReiman, bluecarrot16, Nila122
Pinned upstream source · CC-BY-SA 3.0
Original PNG unchanged; layered 64px walk frames. Optional runtime clothing/robe tint. Armor uses LPC sheets; yo-yo belt spool is original game geometry.
adapted to v3 bases by bluecarrot16, jump/run/sit/combat and teen by JaidynReiman, color reduction to 6 colors inspired by Napsio (Vitruvian Studio)
Original sources: https://opengameart.org/content/lpc-roman-armor
legionskirt — legs/skirts/legion/male/walk.png
Authors: bluecarrot16, Nila122, JaidynReiman
Pinned upstream source · CC-BY-SA 3.0
Original PNG unchanged; layered 64px walk frames. Optional runtime clothing/robe tint. Armor uses LPC sheets; yo-yo belt spool is original game geometry.
original by Nila122 to legion, adapted to v3 bases by bluecarrot16, climb/jump/sit/run by JaidynReiman
Original sources: https://opengameart.org/content/lpc-roman-armor · http://opengameart.org/content/lpc-clothing-updates · https://opengameart.org/content/lpc-expanded-armour
wizard — hat/magic/wizard/base/adult/walk.png
Authors: Michael Whitlock (bigbeargames), Tuomo Untinen (reemax), JaidynReiman
Pinned upstream source · CC-BY-SA 3.0
Original PNG unchanged; layered 64px walk frames. Optional runtime clothing/robe tint. Armor uses LPC sheets; yo-yo belt spool is original game geometry.
Original Wizard Hat and Recolors by bigbeargames and reemax; split into separate layers with new recolors by JaidynReiman
Original sources: https://opengameart.org/content/lpc-items-and-game-effects · https://opengameart.org/content/lpc-pointed-hats · https://opengameart.org/content/lpc-expanded-hats-facial-helmets
kettle — hat/helmet/kettle/adult/walk.png
Authors: Johannes Sjölund (wulax), JaidynReiman, Napsio (Vitruvian Studio)
Pinned upstream source · CC-BY-SA 3.0
Original PNG unchanged; layered 64px walk frames. Optional runtime clothing/robe tint. Armor uses LPC sheets; yo-yo belt spool is original game geometry.
previously referred to as chain-hat, color reduction by Napsio (Vitruvian Studio)
Original sources: https://opengameart.org/content/lpc-medieval-fantasy-character-sprites · https://opengameart.org/content/lpc-expanded-hats-facial-helmets
horned — hat/helmet/horned/adult/walk.png
Authors: bluecarrot16, Shaun Williams, Matthew Krohn (makrohn), Johannes Sjölund (wulax), Sander Frenken (castelonia)
Pinned upstream source · CC-BY-SA 3.0
Original PNG unchanged; layered 64px walk frames. Optional runtime clothing/robe tint. Armor uses LPC sheets; yo-yo belt spool is original game geometry.
Original sources: https://opengameart.org/content/lpc-medieval-fantasy-character-sprites · https://opengameart.org/content/lpc-full-plate-golden-armor · https://opengameart.org/content/lpc-full-plate-golden-armor-0 · https://opengameart.org/content/lpc-helmets-mega-pack · https://opengameart.org/content/lpc-expanded-hats-facial-helmets
coif — hat/helmet/mail/adult/walk.png
Authors: Napsio (Vitruvian Studio), Johannes Sjölund (wulax), JaidynReiman
Pinned upstream source · CC-BY-SA 3.0
Original PNG unchanged; layered 64px walk frames. Optional runtime clothing/robe tint. Armor uses LPC sheets; yo-yo belt spool is original game geometry.
reduced palette version by Napsio
Original sources: https://opengameart.org/content/lpc-medieval-fantasy-character-sprites · https://opengameart.org/content/lpc-expanded-hats-facial-helmets
sandals — feet/sandals/male/walk.png
Authors: Nila122, JaidynReiman, Matthew Krohn (makrohn), Johannes Sjölund (wulax)
Pinned upstream source · CC-BY-SA 3.0
Original PNG unchanged; layered 64px walk frames. Optional runtime clothing/robe tint. Armor uses LPC sheets; yo-yo belt spool is original game geometry.
edited for v3 bases by bluecarrot16, Jump/Sit/Emote/Run/Revised Combat by JaidynReiman
Original sources: https://opengameart.org/content/lpc-roman-armor · http://opengameart.org/content/lpc-clothing-updates · https://opengameart.org/content/lpc-expanded-socks-shoes
slippers — feet/slippers/male/walk.png
Authors: bluecarrot16, JaidynReiman, Joe White, Luke Mehl
Pinned upstream source · CC-BY-SA 3.0
Original PNG unchanged; layered 64px walk frames. Optional runtime clothing/robe tint. Armor uses LPC sheets; yo-yo belt spool is original game geometry.
original by Luke Mehl, Joe White did thrust/shoot animations, edited for v3 bases and male sprites by bluecarrot16, Jump/Sit/Emote/Run/Revised Combat by JaidynReiman
Original sources: https://opengameart.org/content/thin-mage-clothing-set · http://opengameart.org/content/lpc-clothing-updates · https://opengameart.org/content/lpc-expanded-socks-shoes
sabaton — feet/armour/plate/male/walk.png
Authors: Matthew Krohn (makrohn), Johannes Sjölund (wulax)
Pinned upstream source · CC-BY-SA 3.0
Original PNG unchanged; layered 64px walk frames. Optional runtime clothing/robe tint. Armor uses LPC sheets; yo-yo belt spool is original game geometry.
original by wulax, recolors by bigbeargames, edits for v3 base and recolors by bluecarrot16
Original sources: https://opengameart.org/content/lpc-medieval-fantasy-character-sprites
capeback — cape/solid/bg/walk.png
Authors: Nila122, JaidynReiman
Pinned upstream source · CC-BY-SA 3.0
Original PNG unchanged; layered 64px walk frames. Optional runtime clothing/robe tint. Armor uses LPC sheets; yo-yo belt spool is original game geometry.
Original sources: https://opengameart.org/content/lpc-curly-hair-elven-ears-white-cape-with-blue-trim-and-more · https://opengameart.org/content/lpc-roman-armor
capefront — cape/solid/fg/walk.png
Authors: bluecarrot16, JaidynReiman
Pinned upstream source · CC-BY-SA 3.0
Original PNG unchanged; layered 64px walk frames. Optional runtime clothing/robe tint. Armor uses LPC sheets; yo-yo belt spool is original game geometry.
Original sources: https://opengameart.org/content/lpc-curly-hair-elven-ears-white-cape-with-blue-trim-and-more · https://opengameart.org/content/lpc-roman-armor · http://opengameart.org/content/lpc-clothing-updates
tatterback — cape/tattered/bg/walk.png
Authors: Nila122, JaidynReiman
Pinned upstream source · CC-BY-SA 3.0
Original PNG unchanged; layered 64px walk frames. Optional runtime clothing/robe tint. Armor uses LPC sheets; yo-yo belt spool is original game geometry.
Original sources: https://opengameart.org/content/lpc-curly-hair-elven-ears-white-cape-with-blue-trim-and-more · https://opengameart.org/content/lpc-roman-armor
tatterfront — cape/tattered/fg/walk.png
Authors: Nila122, JaidynReiman
Pinned upstream source · CC-BY-SA 3.0
Original PNG unchanged; layered 64px walk frames. Optional runtime clothing/robe tint. Armor uses LPC sheets; yo-yo belt spool is original game geometry.
Original sources: https://opengameart.org/content/lpc-curly-hair-elven-ears-white-cape-with-blue-trim-and-more · https://opengameart.org/content/lpc-roman-armor
pack — backpack/backpack/male/walk/leather.png
Authors: Benjamin K. Smith (BenCreating), macmanmatty
Pinned upstream source · CC-BY-SA 3.0
Original PNG unchanged; layered 64px walk frames. Optional runtime clothing/robe tint. Armor uses LPC sheets; yo-yo belt spool is original game geometry.
trivial adjustments by bluecarrot16 to be compatible with v3 bases
Original sources: https://opengameart.org/content/lpc-backpacks
quiver — quiver/walk/quiver.png
Authors: Johannes Sjölund (wulax)
Pinned upstream source · CC-BY-SA 3.0
Original PNG unchanged; layered 64px walk frames. Optional runtime clothing/robe tint. Armor uses LPC sheets; yo-yo belt spool is original game geometry.
Original sources: https://opengameart.org/content/lpc-medieval-fantasy-character-sprites
armet — hat/helmet/armet/adult/walk.png
Authors: bluecarrot16, Johannes Sjölund (wulax), JaidynReiman
Pinned upstream source · CC-BY-SA 3.0
Original PNG unchanged; layered 64px walk frames. Optional runtime clothing/robe tint. Armor uses LPC sheets; yo-yo belt spool is original game geometry.
previously called helmet/armor, original version by Johannes Sjölund (wulax), adjustments by bluecarrot16, color reduction by JaidynReiman
Original sources: https://opengameart.org/content/lpc-medieval-fantasy-character-sprites · https://opengameart.org/content/lpc-expanded-hats-facial-helmets
crown — hat/formal/crown/adult/walk.png
Authors: DarkwallLKE, Charles Sanchez (CharlesGabriel)
Pinned upstream source · CC-BY-SA 3.0
Original PNG unchanged; layered 64px walk frames. Optional runtime clothing/robe tint. Armor uses LPC sheets; yo-yo belt spool is original game geometry.
Original sources: https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-tiles · https://opengameart.org/content/lpc-crown · https://opengameart.org/content/lpc-expanded-hats-facial-helmets
legionhelm — hat/helmet/legion/adult/walk.png
Authors: bluecarrot16, Nila122, JaidynReiman, Matthew Krohn (makrohn), Johannes Sjölund (wulax)
Pinned upstream source · CC-BY-SA 3.0
Original PNG unchanged; layered 64px walk frames. Optional runtime clothing/robe tint. Armor uses LPC sheets; yo-yo belt spool is original game geometry.
Original sources: https://opengameart.org/content/lpc-roman-armor · https://opengameart.org/content/lpc-expanded-hats-facial-helmets
plume — hat/accessory/plumage_legion/adult/walk.png
Authors: bluecarrot16, Nila122, JaidynReiman, Matthew Krohn (makrohn), Johannes Sjölund (wulax)
Pinned upstream source · CC-BY-SA 3.0
Original PNG unchanged; layered 64px walk frames. Optional runtime clothing/robe tint. Armor uses LPC sheets; yo-yo belt spool is original game geometry.
Original sources: https://opengameart.org/content/lpc-roman-armor · https://opengameart.org/content/lpc-helmets-mega-pack · https://opengameart.org/content/lpc-expanded-hats-facial-helmets
ghillies — feet/shoes/ghillies/male/walk.png
Authors: bluecarrot16, JaidynReiman, Thane Brimhall (pennomi), laetissima, Matthew Krohn (makrohn)
Pinned upstream source · CC-BY-SA 3.0
Original PNG unchanged; layered 64px walk frames. Optional runtime clothing/robe tint. Armor uses LPC sheets; yo-yo belt spool is original game geometry.
original by pennomi, laetissima and makrohn; edited for v3 bases by bluecarrot16, Jump/Sit/Emote/Run/Revised Combat by JaidynReiman
Original sources: https://opengameart.org/content/lpc-2-characters · http://opengameart.org/content/lpc-clothing-updates · https://opengameart.org/content/lpc-expanded-socks-shoes
capetrim — cape/trim/walk.png
Authors: bluecarrot16, JaidynReiman
Pinned upstream source · CC-BY-SA 3.0
Original PNG unchanged; layered 64px walk frames. Optional runtime clothing/robe tint. Armor uses LPC sheets; yo-yo belt spool is original game geometry.
isolated stripe from cape_trimmed, adapted to v3 bases by bluecarrot16
Original sources: https://opengameart.org/content/lpc-curly-hair-elven-ears-white-cape-with-blue-trim-and-more · http://opengameart.org/content/lpc-clothing-updates
squarepack — backpack/squarepack/male/walk/leather.png
Authors: Benjamin K. Smith (BenCreating), macmanmatty
Pinned upstream source · CC-BY-SA 3.0
Original PNG unchanged; layered 64px walk frames. Optional runtime clothing/robe tint. Armor uses LPC sheets; yo-yo belt spool is original game geometry.
trivial adjustments by bluecarrot16 to be compatible with v3 bases
Original sources: https://opengameart.org/content/lpc-backpacks
pixie — hair/pixie/adult/walk.png
Authors: JaidynReiman, Manuel Riecke (MrBeast)
Pinned upstream source · CC-BY-SA 3.0
Original PNG unchanged; layered 64px walk frames. Optional runtime clothing/robe tint. Armor uses LPC sheets; yo-yo belt spool is original game geometry.
Original sources: https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-tiles · https://opengameart.org/content/lpc-expanded-hair
shorthawk — hair/shorthawk/adult/walk.png
Authors: JaidynReiman, Manuel Riecke (MrBeast)
Pinned upstream source · CC-BY-SA 3.0
Original PNG unchanged; layered 64px walk frames. Optional runtime clothing/robe tint. Armor uses LPC sheets; yo-yo belt spool is original game geometry.
Original sources: https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-tiles · https://opengameart.org/content/lpc-expanded-hair