Getting here
Travel to Cinderveil Approach →, approach the cave and interact. Select your seed and difficulty before entering.
The expedition
This raid contains exactly two rooms: a safe entrance and the boss arena. Its encounter uses dedicated phase mechanics rather than a regular branching room route.
Clearing rooms grants temporary blessings automatically. Coins, relics, equipment and healing orbs must be picked up from the floor. Crossing a doorway does not automatically heal you.
Possible bosses
- The Furnace Colossus
Pursues with slams, flame cones, close cleaves and firebolts. Below 65% HP, frequent charges can be baited into pillars to overheat him. Below 30%, he keeps charging between alternating safe-lane eruptions.
- The Cinder Alchemist
A masked alchemist firing fast reagent bolts between tightly spaced pool detonations and broad flame cones. Keep moving across the pool sequence, then circle behind the committed cone. Below half health, five pools ignite in quick succession and cones gain a delayed impact. Mixing pauses are very short.
- The Slagheart Wyrm
A horned obsidian knight. Molten threads bracket your position while slag bolts force you to dodge; committed high-speed rushes follow. Bait a rush into a pillar for a brief exposed-core damage window. Below half health, delayed eruptions follow threads and rushes. Sidestep early and keep attacking during the short recovery.
Extraction and rewards
Early extraction banks what you collected without a boss completion prize. Defeat the boss, collect its drops and extract to finish the dungeon and bank victory rewards. Death loses unbanked loot and temporary blessings; XP and already banked equipment remain.
- Victory coins (base)
- 70
- Victory relics (base)
- 4
- Cache relics (base)
- 0
These are dungeon completion/cache rewards before difficulty scaling. Boss loot is separate; see each boss’s page for the current drop table.
Compare difficulty settings →