THE BESTIARY
Know the warning.
Make your move.
Each guardian has a rhythm. Bosses reposition between attacks and during attack warnings, and try to escape your spinning yo-yos. Lead their movement, learn their tells, and use fixed hazard targets or staggers to keep damage on target.
Crystal Caverns
The Glass Widow
A veiled crystal spellweaver. Alternates crossed silkglass threads with a fracture aimed at your old position, firing aimed shards between patterns. Step out of the amber lines before they turn red and sidestep the shards. Below half health, a second delayed fracture follows.
Ironhold Depths
The Scrapmonger
An armored salvage master. Marks your position for a scrap burst at any distance, then commits to a straight magnetic rush. Aimed scrap bolts keep pressure between patterns. Sidestep the marked rush; hitting cover staggers him and exposes his armor. Below half health, bursts leave a second scrap impact.
Sunken Abbey
The Mourning Cantor
A drowned bell singer. Expanding sound rings have a clearly marked safe wedge: move through that gap while sidestepping aimed bolts. Alternates rings with delayed bell strikes at your old position. Below half health, paired rings demand a second crossing.
Stormbreak Citadel
The Fulminant Roc
A feather-cloaked storm champion. Marks your position for lightning, then commits to a straight diving rush. Aimed storm bolts keep you moving between patterns. Move out of the circles and sidestep the dive. Below half health, paired lightning strikes follow the dive.
The Hollow Sepulcher
The Pale Ferryman
A relentless hooded burial guide. Quick spectral processions leave a green passage offset from your position; move into it immediately. Sidestep committed soul bolts between patterns and cross the fast soul thread. Below half health, a delayed toll punishes standing still. Recovery is brief: keep moving while attacking.
The Hollow Sepulcher
The Ossuary Weaver
An ivory-armored bone tailor. Escape the rapidly closing cage through its green exit, then sidestep crossed needles. Paired bone bolts pressure you during recovery and cage warnings. Below half health, delayed central eruptions follow both patterns. Move decisively; the cage closes much faster than ordinary dungeon rings.
The Ember Crucible
The Cinder Alchemist
A masked alchemist firing fast reagent bolts between tightly spaced pool detonations and broad flame cones. Keep moving across the pool sequence, then circle behind the committed cone. Below half health, five pools ignite in quick succession and cones gain a delayed impact. Mixing pauses are very short.
The Ember Crucible
The Slagheart Wyrm
A horned obsidian knight. Molten threads bracket your position while slag bolts force you to dodge; committed high-speed rushes follow. Bait a rush into a pillar for a brief exposed-core damage window. Below half health, delayed eruptions follow threads and rushes. Sidestep early and keep attacking during the short recovery.
Ironhold Depths
Chain Warden
Marks your position for a chain impact even at long range, followed by three iron bolts. Alternates with a split four-bolt volley that leaves a central gap. Attacks faster below half health; leave the marked circle and move through the volley gaps.
Stormbreak Citadel
Gale Huntress
Pursues until within firing distance, then alternates a tight five-shot wind fan with a wide four-shot volley leaving the center clear. Fires faster below half health. Keep moving sideways during her warning, then step into the gaps.
The Hollow Sepulcher
The Reliquary King
Strafes around you and fires bone bolts between fast volleys and paired eruptions. At 70% HP, destroy both phylacteries to break his shield. Rotating soul beams follow; below 35% he adds an opposite beam and faster fire.
The Ember Crucible
The Furnace Colossus
Pursues with slams, flame cones, close cleaves and firebolts. Below 65% HP, frequent charges can be baited into pillars to overheat him. Below 30%, he keeps charging between alternating safe-lane eruptions.
Crystal Caverns
Crystal Oracle
Keeps her distance and casts a broad five-shard fan.
Crystal Caverns
Frost Colossus
Marks your position for a wide frost eruption at any distance, then fires a three-shard fan. Leave the amber circle before it turns red; sidestep the shards. Recovers faster below half health.
Ironhold Depths
Iron Regent
Pursues while marking your position for molten impacts across the arena. Alternates five aimed bolts with a split volley. Leave the impact circle and cross the gaps; attacks faster below half health.
Forest Ruins
Ruins Warden
Pursues while marking your position for a stone impact at any distance, then fires a three-shot fan. Leave the marked circle and sidestep the bolts; attacks faster below half health.
Forest Ruins
Briar Matriarch
Keeps her distance and fires five spreading thorns.
Forest Ruins
Cinder Sentinel
Slow pursuit with wide fire impacts marked at your position, even at long range. Alternates impacts alone with spreading firebolts. Leave the amber circles before release; recovers faster below half health.
Sunken Abbey
Drowned Abbess
Holds her ground at range and casts seven spreading tide bolts; fires faster below half health.
Stormbreak Citadel
Tempest Marshal
Marks your position for a storm impact across the arena and fires alternating lightning fans. Leave the marked circle and dodge sideways through the bolts; recovers faster below half health.
Sunken Abbey
Hollow Knight
An armored guardian marking your position for huge bell impacts at any distance, alternating with split volleys. Leave the amber circle and dodge through the volley gaps; attacks more often below half health.