Getting here
Travel to Highridge Pass →, approach the cave and interact. Select your seed and difficulty before entering.
The expedition
This seeded layout has 14 rooms, with 10 on the main route and 4 optional rooms. The seed determines the assembled route and boss selection. Explore branches for caches, and use the dungeon minimap to navigate discovered rooms.
Clearing rooms grants temporary blessings automatically. Coins, relics, equipment and healing orbs must be picked up from the floor. Crossing a doorway does not automatically heal you.
Possible bosses
- Crystal Oracle
Keeps her distance and casts a broad five-shard fan.
- Frost Colossus
Marks your position for a wide frost eruption at any distance, then fires a three-shard fan. Leave the amber circle before it turns red; sidestep the shards. Recovers faster below half health.
- The Glass Widow
A veiled crystal spellweaver. Alternates crossed silkglass threads with a fracture aimed at your old position, firing aimed shards between patterns. Step out of the amber lines before they turn red and sidestep the shards. Below half health, a second delayed fracture follows.
Extraction and rewards
Early extraction banks what you collected without a boss completion prize. Defeat the boss, collect its drops and extract to finish the dungeon and bank victory rewards. Death loses unbanked loot and temporary blessings; XP and already banked equipment remain.
- Victory coins (base)
- 60
- Victory relics (base)
- 4
- Cache relics (base)
- 2
These are dungeon completion/cache rewards before difficulty scaling. Boss loot is separate; see each boss’s page for the current drop table.
Compare difficulty settings →