Getting here
Travel to Highridge Pass →, approach the cave and interact. Select your seed and difficulty before entering.
The expedition
This seeded layout has 14 rooms, with 10 on the main route and 4 optional rooms. The seed determines the assembled route and boss selection. Explore branches for caches, and use the dungeon minimap to navigate discovered rooms.
Clearing rooms grants temporary blessings automatically. Coins, relics, equipment and healing orbs must be picked up from the floor. Crossing a doorway does not automatically heal you.
Possible bosses
- Iron Regent
Pursues while marking your position for molten impacts across the arena. Alternates five aimed bolts with a split volley. Leave the impact circle and cross the gaps; attacks faster below half health.
- Chain Warden
Marks your position for a chain impact even at long range, followed by three iron bolts. Alternates with a split four-bolt volley that leaves a central gap. Attacks faster below half health; leave the marked circle and move through the volley gaps.
- The Scrapmonger
An armored salvage master. Marks your position for a scrap burst at any distance, then commits to a straight magnetic rush. Aimed scrap bolts keep pressure between patterns. Sidestep the marked rush; hitting cover staggers him and exposes his armor. Below half health, bursts leave a second scrap impact.
Extraction and rewards
Early extraction banks what you collected without a boss completion prize. Defeat the boss, collect its drops and extract to finish the dungeon and bank victory rewards. Death loses unbanked loot and temporary blessings; XP and already banked equipment remain.
- Victory coins (base)
- 60
- Victory relics (base)
- 4
- Cache relics (base)
- 2
These are dungeon completion/cache rewards before difficulty scaling. Boss loot is separate; see each boss’s page for the current drop table.
Compare difficulty settings →