Getting here
Travel to Cinderveil Approach →, approach the cave and interact. Select your seed and difficulty before entering.
The expedition
This raid contains exactly two rooms: a safe entrance and the boss arena. Its encounter uses dedicated phase mechanics rather than a regular branching room route.
Clearing rooms grants temporary blessings automatically. Coins, relics, equipment and healing orbs must be picked up from the floor. Crossing a doorway does not automatically heal you.
Possible bosses
- The Reliquary King
Strafes around you and fires bone bolts between fast volleys and paired eruptions. At 70% HP, destroy both phylacteries to break his shield. Rotating soul beams follow; below 35% he adds an opposite beam and faster fire.
- The Pale Ferryman
A relentless hooded burial guide. Quick spectral processions leave a green passage offset from your position; move into it immediately. Sidestep committed soul bolts between patterns and cross the fast soul thread. Below half health, a delayed toll punishes standing still. Recovery is brief: keep moving while attacking.
- The Ossuary Weaver
An ivory-armored bone tailor. Escape the rapidly closing cage through its green exit, then sidestep crossed needles. Paired bone bolts pressure you during recovery and cage warnings. Below half health, delayed central eruptions follow both patterns. Move decisively; the cage closes much faster than ordinary dungeon rings.
Extraction and rewards
Early extraction banks what you collected without a boss completion prize. Defeat the boss, collect its drops and extract to finish the dungeon and bank victory rewards. Death loses unbanked loot and temporary blessings; XP and already banked equipment remain.
- Victory coins (base)
- 70
- Victory relics (base)
- 4
- Cache relics (base)
- 0
These are dungeon completion/cache rewards before difficulty scaling. Boss loot is separate; see each boss’s page for the current drop table.
Compare difficulty settings →