Getting here
Travel to Ashen March →, approach the cave and interact. Select your seed and difficulty before entering.
The expedition
This seeded layout has 22 rooms, with 16 on the main route and 6 optional rooms. The seed determines the assembled route and boss selection. Explore branches for caches, and use the dungeon minimap to navigate discovered rooms.
Clearing rooms grants temporary blessings automatically. Coins, relics, equipment and healing orbs must be picked up from the floor. Crossing a doorway does not automatically heal you.
Possible bosses
- Tempest Marshal
Marks your position for a storm impact across the arena and fires alternating lightning fans. Leave the marked circle and dodge sideways through the bolts; recovers faster below half health.
- Gale Huntress
Pursues until within firing distance, then alternates a tight five-shot wind fan with a wide four-shot volley leaving the center clear. Fires faster below half health. Keep moving sideways during her warning, then step into the gaps.
- The Fulminant Roc
A feather-cloaked storm champion. Marks your position for lightning, then commits to a straight diving rush. Aimed storm bolts keep you moving between patterns. Move out of the circles and sidestep the dive. Below half health, paired lightning strikes follow the dive.
Extraction and rewards
Early extraction banks what you collected without a boss completion prize. Defeat the boss, collect its drops and extract to finish the dungeon and bank victory rewards. Death loses unbanked loot and temporary blessings; XP and already banked equipment remain.
- Victory coins (base)
- 100
- Victory relics (base)
- 7
- Cache relics (base)
- 3
These are dungeon completion/cache rewards before difficulty scaling. Boss loot is separate; see each boss’s page for the current drop table.
Compare difficulty settings →