Boss drop. Short reach, strong spin ticks and a wide Cinder Field.
How to obtain
Cinder Sentinel · Bullet Hell difficulty. Collect the drop and extract to keep it.
Granted magic
These spells belong to this equipped yo-yo. Swapping weapons changes the spells available to you.
Cinder Field
- Contact damage
- 15.278
- Cooldown
- 6.5 s
- Radius
- 56 px
- Tick interval
- 0.2 s
- Cast during
- SPINNING
Base weapon stats
- Contact damage
- 39.722
- Critical chance
- 5%
- Critical multiplier
- 1.5
- Reach (px)
- 104
- Spin duration (s)
- 2.4
- Spin radius (px)
- 40
- Spin tick interval (s)
- 0.2
- Spin damage multiplier
- 0.48
- Catch cooldown (s)
- 0.5
- Launch speed (px/s)
- 340
- Return speed (px/s)
- 470
- Outbound radius (px)
- 12
- Recall radius (px)
- 14
At Bram’s forge
Purchased upgrades are permanent. Return Strike deals 75% damage once per enemy on recall; Bladed String deals 15% every 0.25s along the deployed tether. Strength scales with quality, gaining 10% per tier to 1.5x at Mythic, separately from prices. Damage upgrades already use the weapon’s quality power budget.
| Upgrade | Level 1 gain | Level 2 gain | Level 3 gain |
|---|---|---|---|
| Spin radius (px) | +9 | +12 | +15 |
| Damage | +6.111 | +9.167 | +12.222 |
| Spin duration (s) | +0.375 | +0.45 | +0.6 |
| Reach (px) | +18 | +21 | +24 |
Other qualities
- Cinder Wheel · Common · 7.222 damage
- Cinder Wheel · Uncommon · 10.111 damage
- Cinder Wheel · Rare · 14.444 damage
- Cinder Wheel · Epic · 20.944 damage
- Cinder Wheel · Legendary · 28.889 damage
Stats describe the Standard catalog definition. A Depth copy scales weapon and spell damage by 2.5% per drop floor; handling, ranges, timing and proc chances keep their normal values.