Getting here
Travel to Ashen March →, approach the cave and interact. Select your seed and difficulty before entering.
The expedition
This seeded layout has 22 rooms, with 16 on the main route and 6 optional rooms. The seed determines the assembled route and boss selection. Explore branches for caches, and use the dungeon minimap to navigate discovered rooms.
Clearing rooms grants temporary blessings automatically. Coins, relics, equipment and healing orbs must be picked up from the floor. Crossing a doorway does not automatically heal you.
Possible bosses
- Drowned Abbess
Holds her ground at range and casts seven spreading tide bolts; fires faster below half health.
- Hollow Knight
An armored guardian marking your position for huge bell impacts at any distance, alternating with split volleys. Leave the amber circle and dodge through the volley gaps; attacks more often below half health.
- The Mourning Cantor
A drowned bell singer. Expanding sound rings have a clearly marked safe wedge: move through that gap while sidestepping aimed bolts. Alternates rings with delayed bell strikes at your old position. Below half health, paired rings demand a second crossing.
Extraction and rewards
Early extraction banks what you collected without a boss completion prize. Defeat the boss, collect its drops and extract to finish the dungeon and bank victory rewards. Death loses unbanked loot and temporary blessings; XP and already banked equipment remain.
- Victory coins (base)
- 100
- Victory relics (base)
- 7
- Cache relics (base)
- 3
These are dungeon completion/cache rewards before difficulty scaling. Boss loot is separate; see each boss’s page for the current drop table.
Compare difficulty settings →